4300 Tri's, three 1k maps:

A one week personal project ranging from concept to final render.
Sculpted in Zbrush
Optimized in Maya
Textured in Photoshop
Rendered realtime in Marmoset




Texture Maps



Made using Maya and Photoshop
Rendered reeltime in Marmoset Toolbag
Made using Maya and Zbrush
Rendered in Zbrush
The following is meant as a showcase of my bachelor character, which I modelled, textured and rigged, in action. I did not comp all scenes- and animation was done by the animators in my bachelor group. Initial character concept done by our art director.




This was the protagonist of my graduation short, The Saga of Bîorn (I hope to link to the actual movie when it get released). My roles where that of  lead character modeller, lead texturing artist, lead compositor and co-director.
Modelled, rigged and rendered using Maya.
Comped in Fusion